The zBarb playstyle at higher level of Greater Rift is extremely fast-paced, you want to be able to accurately aim while moving and charging around. Now that we explained the core mechanics of Rage Flip, one thing we only scratched with the importance of aiming and positioning is the general playstyle. Rage Flip does alternate Weapons, which means Attack Speed matters on both Weapons. This means that at 1 APS, Rage Flip has an animation of 50 frames and at 3 APS it has an animation of 17 frames. Rage Flip does not have any specific breakpoint and possesses an innate 1.2 Attack Speed multiplier. These mechanics put together explain why Rage Flip is so powerful: it allows you to do long range pulls while also allowing you to control the magnitude of the pull. Where things become interesting is that targets chained by Rage Flip are thrown behind you at approximately the same range they were in front of you when they got chained. Rage Flip has a maximum range of 60 yards, which represents slightly further than the edges of your screen. Note that Rage Flip does not work on Juggernaut Rare Elites, Rift Guardians and huge monsters like Punishers, Mallet Lords, Golgors or Armaddons, as they are immune to Knockbacks. Also just like Ground Stomp Wrenching Smash, a good understanding of Crowd Control Resistance and Monster Hitboxes is absolutely necessary. Secondly, Rage Flip is hard to master in practice as its mechanic offers a wide variety of gameplay applications. First of all, its mechanic is unique and fairly unintuitive overall. However, this skill is one of the most complicated to understand and manage properly. Īncient Spear Rage Flip has always been the backbone of the zBarb playstyle. Also has some use cases for toughness with the Together as One rune and Fury gain with Ancients' Fury. Used to gain the damage bonuses in combination with Remorseless and Immortal King's Call. Mostly used as Wrenching Smash to stun and to create pixel pulls both in solo pushing build and group play. Widely used as Rage Flip in the Support build and in several high Greater Rift Solo pushing builds to gather huge amounts and kill them efficiently with Arena Damage and Bloodshed. Mostly used on zBarb with the Mob Rule rune in combination with Pride of Cassius. Widely used defensive skill, provides 50% damage reduction and immunity to Crowd Control effects. Also very good on a zBarb with the Forced March rune. Mostly used with the Marathon rune for Torment or Bounty farming. Used from mobility, Fury gain and to trigger Earthquake s with Might of the Earth in combination with Lut Socks. Mainly used with Mortick's Brace to gain 50% increased damage and damage reduction. The cooldown can be reduced with Boon of Bul-Kathos, Obsidian Ring of the Zodiac or Messerschmidt Reaver. Widely used offensive skill, provides huge buffs with a longer cooldown. Very useful in solo as you don't have The Executioner or Frailty curse there that diminishes the effect. One of the few multiplicative passives the Barbarian has. With Frailty it's similar: TTK is 85s base So the DPS is 100/91.43 = 109.375%, that is 9.4% bonus DPS you get from Ruthless Let's say normally your TTK is 100s - and now we add Ruthless: TTK is always inversely proportional to your DPS so if you figure out the new TTK, it's easy to get DPS bonus from there. So the best way to calculate this bonus is by thinking in terms of Time To Kill (TTK). However, due to this very damage bonus you will spend less than 30% of the time fighting the last 30% of mob's HP. If you have questions about editing the wikis, feel free to ask the staff.Most people treat Ruthless as a 40% damage bonus that's active 30% of the time. Use this template (copy the contents in the gray box and paste it the Wiki MarkUp editor (not the Rich Text Editor) on your new build page) to start off. Just hit level 70? This is a non-gear dependent build that can help you do some damage while having the utilities to survive. Levelling / Lower Difficulty Levels (Normal -> Master) This build stacks fire damage and utilizes Lut Socks along with the Might of the Earth set bonus to crush monsters down with ease. This lightning-focused build is tons of fun, and focuses on dishing out damage and stunning enemies, while keeping a few defensive and mobility tools in reserve in case of emergencies.Ĭhantelle64's "Leapquake" Fire Barb Build
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |